Was it so hard for the developers just to admit "we wanted our own version of Starflight"? Sure, it does some things differently, but the core of the game was clearly cribbed from Starflight. It has the same type of base where you enter different buildings to accomplish similar tasks, the same type of ship with commands arranged by "station," the same approach to galactic exploration, the same variety of weird alien races to meet, and the same take on combat. I learned from an RPG Codex interview that the developers wanted to put " Might and Magic in space." Nowhere did the authors report a direct influence from any other game, so it was a surprise when I fired it up and found myself looking at. I learned from Wikipedia that the game grew out of a desire to merge the boardgame Star Fleet Battles with an RPG. ![]() Because it took me so long to get Planet's Edge up and running, I had time to do more background research first-the kind of thing that I usually save for the "Summary and Rating" entry.
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