Trace depth – Represents the maximum number of bounces that will be computed for reflections and refractions. The GI depth is disabled if the secondary GI engine is the light cache – in that case, V-Ray will configure the GI bounces automatically. whether GI is enabled or disabled) are taken from the production V-Ray renderer. GI depth – The number of bounces for indirect illumination. Use GI – When enabled, V-Ray RT rendering with GI. Use RT Engine – When enabled, V-Ray RT used. V-Ray RT (Real-Time) is Chaos Group’s interactive rendering engine that can utilize both CPU and GPU hardware acceleration to see updates to rendered images in real time as objects, lights, and materials are edited within the scene. Walking into the Maxon headquarters on my first. Maxon will be presenting its newest innovations in Cinema 4D from August 14-16.
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